Implementing Scrum in Children's Educational Games Focuses on Augmented Reality Products 7 Miracle in the World

Authors

  • Muhammad Fajar Ariwibowo Institut Teknologi dan Bisnis Palcomtech Author
  • Fathya Salsabilla Handra Institut Teknologi dan Bisnis Palcomtech Author
  • Bima Puja Kesuma Institut Teknologi dan Bisnis Palcomtech Author
  • Panji Rizki Purnomo Institut Teknologi dan Bisnis Palcomtech Author
  • Jane Gwenanata Clara Institut Teknologi dan Bisnis Palcomtech Author

DOI:

https://doi.org/10.35314/inovbiz.v13.i2.1173

Keywords:

Product, Augmented reality, education, children

Abstract

 

ABSTRACT


In business, creating the best product that meets consumers' wants and needs is crucial. While various similar products can compete with a company, consumers choose only one product that best meets their needs and solves the problem for which they are choosing the product. Scrum is a comprehensive framework grounded in empirical processes and has undergone repeated evolution over the past 20 years. Based on the research results, project management using the Scrum method helps researchers to produce augmented reality products that focus on educational games.

Keywords: Product, Augmented reality, Education

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Published

2025-12-30

Issue

Section

Articles