Implementing Scrum in Children's Educational Games Focuses on Augmented Reality Products 7 Miracle in the World
DOI:
https://doi.org/10.35314/inovbiz.v13.i2.1173Keywords:
Product, Augmented reality, education, childrenAbstract
ABSTRACT
In business, creating the best product that meets consumers' wants and needs is crucial. While various similar products can compete with a company, consumers choose only one product that best meets their needs and solves the problem for which they are choosing the product. Scrum is a comprehensive framework grounded in empirical processes and has undergone repeated evolution over the past 20 years. Based on the research results, project management using the Scrum method helps researchers to produce augmented reality products that focus on educational games.
Keywords: Product, Augmented reality, Education







